This specific tutorial is just a single movie from chapter four of the After Effects Apprentice 11: 3D Space course presented by authors Chris Meyer and Trish Meyer.
Selecting a region changes the language and/or content on After Effects tutorial demonstrates how to parent a camera to a Null Object in order to create an orbiting camera. For example, viewing a layer with the Bulge effect from the side does not show a protrusion.Īs with all masks, mask coordinates on a 3D layer are in the 2D coordinate space of the layer. (See Create a camera layer and change camera settings.)Īll effects are 2D, including effects that simulate 3D distortions. When rendering for final output, 3D layers are rendered from the perspective of the active camera. You can add effects and masks to 3D layers, composite 3D layers with 2D layers, and create and animate camera and light layers to view or illuminate 3D layers from any angle. You can transform a 3D layer relative to the coordinate space of the composition, the coordinate space of the layer, or a custom space by selecting an axis mode. Some video and 3D applications use a coordinate system that is rotated 180 degrees around the x axis in these systems, y increases from bottom to top, and z increases from far to near. In After Effects, the origin of the coordinate system is at the upper-left corner x (width) increases from left to right, y (height) increases from top to bottom, and z (depth) increases from near to far. All camera and light layers have 3D properties.īy default, layers are at a depth (z-axis position) of 0. A text layer with Enable Per-character 3D selected behaves just like a precomposition that consists of a 3D layer for each character. Individual characters within text layers can optionally be 3D sublayers, each with their own 3D properties.
GPU and GPU driver requirements for After Effects.Creative Cloud Libraries in After Effects.Share and manage changes with Team Project collaborators.Working with After Effects and other applications.Using the GoPro CineForm codec in After Effects.Rendering and exporting still images and still-image sequences.Automated rendering and network rendering.
Export an After Effects project as an Adobe Premiere Pro project.Preview changes to 3D designs real time with the Real-Time Engine.Construct VR environments in After Effects.Use expressions to edit and access text properties.Syntax differences between the JavaScript and Legacy ExtendScript expression engines.Compositing and transparency overview and resources.Setting, selecting, and deleting keyframes.Animating Sketch and Capture shapes using After Effects.Managing and animating shape paths and masks.Animation, keyframing, motion tracking, and keying.Cameras, lights, and points of interest.Remove objects from your videos with the Content-Aware Fill panel.Use Offset Paths shape effect to alter shapes.Shape attributes, paint operations, and path operations for shape layers.Paint tools: Brush, Clone Stamp, and Eraser.Overview of shape layers, paths, and vector graphics.Replace images and videos in Motion Graphics templates and Essential Properties.Work with Essential Properties to create Motion Graphics templates.Use expressions to create drop-down lists in Motion Graphics templates.Work with Motion Graphics templates in After Effects.Examples and resources for text animation.Formatting paragraphs and the Paragraph panel.Formatting characters and the Character panel.Importing and interpreting footage items.Importing and interpreting video and audio.Importing from After Effects and Adobe Premiere Pro.View detailed performance information with the Composition Profiler.Precomposing, nesting, and pre-rendering.